One of the most annoying problems in the previous game was its interface-buildings would all of a sudden sprout giant, rotating question marks, alerting you to a problem without describing what it was.
However, the previous game had a number of problems, and 1503 A.D. Half the fun is watching your little colonists go about their business. You need to be mindful of issues like city layout, trade relations, and economic planning, which are all influenced by the rather indirect method of placing buildings and setting up trade routes. This system remains unchanged from the original game, but it still provides a solid foundation for the gameplay.
Your success comes from satisfying your colonists' needs and advancing them through four levels of social strata to the fifth level, aristocrat. Your basic task is to start from the contents of a single sailing vessel and develop a thriving settlement (or settlements) on a variety of different terrain types. You set things up and then tweak them as necessary. The game's pace is best described as languid. However, you might have problems with the game's lousy voiceovers. You might even recognize some of the musical effects that the previous game "borrowed" from Heroes of Might & Magic II. sticks to the original game's presentation in almost every way, from the recycled voice-overs to the tab-heavy interface. While the new game has somewhat improved graphics, it's still hardly state of the art and doesn't dramatically change the way the game looks. for some time, you might actually think you've loaded up the old game the first time you play 1503 A.D. The only problem is that, despite some improvements, you've seen most of this gameplay already in 1602 A.D. also includes individual missions and an open-ended sandbox mode-so the game gives you plenty to keep you busy for a while. This can take a surprising amount of time, and considering the fact that the campaign has 12 missions, the single-player game offers quite a bit of gameplay. Most games begin with a single ship, from which you must establish your colonial empire. is a "culture-builder" that resembles Blue Byte's Settlers series, in which your task is to carefully nurture your civilization by building different structures and letting your little pioneers expand and grow. You could conceivably call Sunflowers' games "real-time strategy," but they aren't really traditional real-time strategy games in the vein of Starcraft and Command & Conquer. The game's main attraction is building up your own colony. One thing we will note: 1602 A.D.'s voice-overs are, in fact, a bad thing. Then again, that's not necessarily a bad thing, especially if you enjoyed the original game's engaging and leisurely gameplay. does have a number of changes and improvements over the original game, it's really just more of the same, but fleshed out a bit. Unfortunately, the new game is largely the same as the previous game while it's true that 1503 A.D.
was a bestseller in Europe, and the developer's newest game, 1503 A.D., follows closely in its footsteps. German developer Sunflowers' previous game 1602 A.D.